Search found 13 matches
- Sun Aug 10, 2014 2:33 am
- Forum: General Discussion
- Topic: Anywhere to test NPCs and Bullet physics?
- Replies: 14
- Views: 12426
Re: Anywhere to test NPCs and Bullet physics?
Wow, thanks Marstol! The sims are beautiful and perfect. They have all of the features I was hoping for but was afraid to mention - flatlands, hills and water. These are perfect test areas for critters and vehicles of all types. I'll get started on the roaming, rideable horses right away and because...
- Thu Aug 07, 2014 11:45 pm
- Forum: General Discussion
- Topic: Anywhere to test NPCs and Bullet physics?
- Replies: 14
- Views: 12426
Re: Anywhere to test NPCs and Bullet physics?
Hithere Minethere! Thanks for your suggestion :) Ilan, thanks again for your reply. So the answer to my question is no, there is no place to test vehicles, NPCs or physical critters in Kitely without the kind generosity of a region owner or having to pay $14.95 / month (prorated to about 50 cents/da...
- Thu Aug 07, 2014 8:31 pm
- Forum: General Discussion
- Topic: Anywhere to test NPCs and Bullet physics?
- Replies: 14
- Views: 12426
Re: Anywhere to test NPCs and Bullet physics?
Hi Ilan, thanks for your reply. As I understand it then, there isn't a place where I can test my vehicles, critters or NPCs so in order to make and test that content for Kitely it will cost at least $14.95 a month?
- Thu Aug 07, 2014 7:52 am
- Forum: General Discussion
- Topic: Anywhere to test NPCs and Bullet physics?
- Replies: 14
- Views: 12426
Anywhere to test NPCs and Bullet physics?
Is there anyplace in Kitely where I can rez NPCs and test Bullet physics? I tried the Kitely sandbox, its so restrictive I could't determine which physics engine is being used. It would not allow me to run osGetScriptEngineName(). It also prohibited me from rezzing a NPC. Do I have to be a Premium m...
- Fri Jun 21, 2013 4:54 am
- Forum: Scripting
- Topic: Airplane scripts
- Replies: 13
- Views: 13483
Re: Airplane scripts
Interesting news. I was a bit puzzled by That means this script is not limited to 32 prim vehicles. I'm not aware of any prim limit, upwards of 250 seems fine. Hi Keith, sorry for the confusion, the fault is mine, you and Minethere are correct. I am just so used to the restrictions other grids impo...
- Thu Jun 20, 2013 3:16 am
- Forum: Scripting
- Topic: Airplane scripts
- Replies: 13
- Views: 13483
Re: Airplane scripts
Has anyone successfully introduced an airplane script (with at least some physics) into a Kitely world? Hi Xxaxx, I have a seaplane script that works beautifully here in Kitely. It has full three axis control (pitch, roll and yaw) and 10 throttle settings (plus revers when taxiing on water). Pull t...
- Sun Mar 17, 2013 9:34 pm
- Forum: General Discussion
- Topic: What do you do in Kitely that...
- Replies: 13
- Views: 10758
Re: What do you do in Kitely that...
I'd like to add two more items to the list: NPCs (Non Player Characters) and borderless sim crossings. NPCs! OMG I LOVE NPCs! I didn't know server side NPCs existed before I came to Kitely. Some OS grids do not support OSSLNPC functions (OpenSim scripting functions for NPCs), others disable the high...
- Wed Feb 13, 2013 9:39 pm
- Forum: Scripting
- Topic: Action NPC on Ohn Freebies World
- Replies: 22
- Views: 19396
Re: Action NPC on Ohn Freebies World
Hi there Minethere :) Thanks for the warm welcome and kind words, it is GREAT to see you here too! I know you bring a lot of experience and expertise with you from those other grids, Kitely is all the richer for it. I like it here much better than 'that other place' already :) Adagio: Thanks for you...
- Wed Feb 13, 2013 9:25 pm
- Forum: Feedback and Suggestions
- Topic: Kitely Market Categories and Attributes
- Replies: 38
- Views: 39880
Re: Kitely Market Categories and Attributes
First I'd like to say to all involved, you did an awesome job! The range of categories and attributes seem very inclusive and well organized.
I do have one question though. If you were looking for NPC Scripts, wouldn't it be easier to find them under Scripts instead of Gadgets?
I do have one question though. If you were looking for NPC Scripts, wouldn't it be easier to find them under Scripts instead of Gadgets?
- Wed Feb 06, 2013 11:02 am
- Forum: Scripting
- Topic: Action NPC on Ohn Freebies World
- Replies: 22
- Views: 19396
Re: Action NPC on Ohn Freebies World
One way around that would be to modify the script to track all NPCs... I have a little gadget that does that, I call it the NPC Multi Tool. It can detect and delete any and all NPCs in the region. You can poof individual NPCs or all of them in the entire region with just a click - VERY handy for th...