I have a hinge, which is the parent so there are 2 primsGraham Mills wrote: ↑Mon Jun 27, 2022 10:02 pmIs it part of a linkset?Lunk Portal wrote: ↑Mon Jun 27, 2022 5:54 pmYeah, I can't seem to get this to work...my script skills are weak LOL
Search found 133 matches
- Tue Jun 28, 2022 9:23 am
- Forum: Scripting
- Topic: Set Rotation on SIM start
- Replies: 6
- Views: 3048
Re: Set Rotation on SIM start
- Mon Jun 27, 2022 5:54 pm
- Forum: Scripting
- Topic: Set Rotation on SIM start
- Replies: 6
- Views: 3048
Re: Set Rotation on SIM start
Yeah, I can't seem to get this to work...my script skills are weak LOL
- Sat Jun 25, 2022 7:45 pm
- Forum: Scripting
- Topic: Set Rotation on SIM start
- Replies: 6
- Views: 3048
Re: Set Rotation on SIM start
You can use the "changed" event to detect sim restart using the "CHANGED_REGION_START" constant... So, this code inside the root prim of the door might be something like what you're looking for. I don't have a live sim right now so I can't test the sim restart on oar upload. changed(integer why) { ...
- Wed Jun 22, 2022 1:52 pm
- Forum: Events and Activities
- Topic: STAR WARS: The Mandalorian THURSDAY - June 23rd at 7pm (grid time)
- Replies: 6
- Views: 1988
- Wed Jun 22, 2022 11:12 am
- Forum: Scripting
- Topic: Set Rotation on SIM start
- Replies: 6
- Views: 3048
Set Rotation on SIM start
Hey everyone, I have some doors that get jacked up every time I upload an updated OAR to my SIM...and I am tired of resetting their rotation each time :D I used to know a snippet of code but cannot remember it. Does anyone know the code for setting rotation and position of an object on sim start-up?...
- Tue Jun 21, 2022 11:14 am
- Forum: General Discussion
- Topic: Star Wars in Kitely
- Replies: 8
- Views: 9459
Re: Star Wars in Kitely
I visited! It all looks amazing! Coming along very nicely. I understand too that you're having a Live Story session there this week. Cool! YES! I have only had the SIM up for about 6 weeks, so there is still a lot I am planning on doing, including far more NPCs around the SIM, and RPG missions too!...
- Fri Jun 17, 2022 9:06 am
- Forum: General Discussion
- Topic: Star Wars in Kitely
- Replies: 8
- Views: 9459
Re: Star Wars in Kitely
I have a Star Wars Role Play SIM
https://www.kitely.com/virtual-world/Lu ... l/Tatooine
I just updated it with interactive NPCs. It's an 8-region SIM. I have been working on it for months.
- Fri Jun 17, 2022 8:27 am
- Forum: Role Playing
- Topic: UPDATE! First wave of interactive NPCs are LIVE!
- Replies: 2
- Views: 4255
Re: UPDATE! First wave of interactive NPCs are LIVE!
Thank you!
I will slowly be adding more. I would like to have quite a few in there. I am also going to place NPCs around the entire SIM, and eventually create scripts for RPG elements, such as quests and such.
- Thu Jun 16, 2022 9:51 pm
- Forum: Role Playing
- Topic: UPDATE! First wave of interactive NPCs are LIVE!
- Replies: 2
- Views: 4255
UPDATE! First wave of interactive NPCs are LIVE!
Hey everyone, First off, thank you to everyone who has been so great in helping me get TatooineRP off the ground and make it something truly awesome! Many have helped with scripting, ideas, animesh creation and scripting, and most important KC backing, which I greatly appreciate! 100% goes to keepin...
- Fri Jun 10, 2022 12:06 pm
- Forum: Worlds Support
- Topic: Making Kitely SIM "Visible" on the Hypergrid
- Replies: 4
- Views: 6224
Re: Making Kitely SIM "Visible" on the Hypergrid
Sheesh, I already had it set LOL Thanks!Graham Mills wrote: ↑Fri Jun 10, 2022 10:07 amGo to https://www.kitely.com/myworlds, select Manage and then Access. I have old Premium sims which may differ so can't comment further.