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Does pathfinding actually work here?

Posted: Sat Dec 30, 2023 9:09 pm
by Gregg Legendary
Does pathfinding actually work here?

Re: Does pathfinding actually work here?

Posted: Sat Dec 30, 2023 9:16 pm
by Ilan Tochner
Second Life uses a non-free physics engine which provides the pathfinding functionality. The non-free nature of the SL physics engine is why OpenSim uses either ODE, BulletSim or UbODE, all of which are free and open source but none of which include pathfinding (or at least they didn't when the OpenSim developers adopted them).

Re: Does pathfinding actually work here?

Posted: Sat Dec 30, 2023 9:27 pm
by Gregg Legendary
bummer