e.g. "write a script for opensim that causes a prim to change colour from red to blue continually at 5 second intervals and become transparent after 30 seconds"
Code: Select all
integer elapsed_time = 0; // Keep track of the elapsed time
default
{
state_entry()
{
// Set the initial color to red
llSetColor(<1,0,0>, ALL_SIDES);
// Set up a timer to change the color every 5 seconds
llSetTimerEvent(5.0);
}
// This event is triggered every time the timer event occurs
timer()
{
elapsed_time += 5; // Increase the elapsed time by 5 seconds
// Toggle the color between red and blue
if (llGetColor(ALL_SIDES) == <1,0,0>)
{
llSetColor(<0,0,1>, ALL_SIDES);
}
else
{
llSetColor(<1,0,0>, ALL_SIDES);
}
// If 30 seconds have elapsed, make the prim transparent
if (elapsed_time >= 30)
{
llSetAlpha(0.0, ALL_SIDES);
}
}
}
Code: Select all
To get two NPCs (non-player characters) to chat with one another in an apparently intelligent fashion in OpenSim, you can use a combination of LSL and OSSL functions to create a script that simulates conversation between the NPCs.
Here is an example of how you could do this:
Create two NPC avatars and give them each a script to control their behavior.
In the script for each NPC, use the llListen function to listen for chat messages from the other NPC.
When an NPC receives a chat message from the other NPC, use the osParseJSON function to parse the message and extract the relevant information.
Use the llSay function to respond to the message with a predefined response, or generate a response using a combination of random selection and string manipulation.
Use the osMakeNotecard function to save the conversation history to a notecard, so that the NPCs can refer back to previous conversations and continue the conversation intelligently.
By following these steps, you can create a script that allows two NPC avatars to have an apparently intelligent conversation with one another.
I hope this helps! Let me know if you have any questions or if you would like further assistance.