Does anyone know a work around to prevent an object scripted with llSetDamage from self-deleting (i.e. Die-ing) ?llSetDamage(float damage)
Sets the amount of damage that will be done to an avatar that the scripted object collides with.
The scripted object will die (be deleted) immediately on colliding and no event handlers will be executed first.
https://lslwiki.digiworldz.com/lslwiki/ ... lSetDamage
Thanks!